Sunday, April 8, 2012

Double Entry Journal #10

Quote:
"As students go through this process, over and over, they learn to develop their own ideas,
try them out, test the boundaries, experiment with alternatives, get input from others, and generate new ideas based on their experiences" (Resnick 2007).

Response:
I chose this quote because while reading this article it reminded me of when I was in school and the excitement and joy I felt when I created something after trying and trying and finally mastering the assignment and wanting to continue on that path of discovery. In today's world of constant technology the same old creative projects are just not the same, and we have to find those new ways to keep our students inspired. The same old connecting a lightbulb to a battery is not as cool as a Cricket/Scratch project. When children find the fun in learning it and they get to be the creaters it keeps them going and wanting to do more. It makes them share what they have learned and teach it to others, throwing in a social side to it.

Related Rescource:
Software that meets the needs and interests of children and enhances their creative thought and artistic expression enables them to do the following; discover, invent, and control their symbolic world, apply a range of skills and abilities, and enhance children’s social interactions" (Isenber,Jolong 2006)

I chose this quote becaue it reinstates the ideas of Resnick that the use of software and mulit media programs not only create a more creative thinker but inhance other aspects of student learning.


Sources/Citations:

Isenberg, J.P , and M.R. Jalongo. "Technology Materials, Creative Thinking, Play, and the Arts | Education.com." Education.com | An Education & Child Development Site for Parents | Parenting & Educational Resource. Education.com, n.d. Web. 8 Apr. 2012. <http://www.education.com/reference/article/technology-materials-creative-thinking/>.


Resnick, Mitchel. "Sowing the Seeds of a More Creative Society." Learning and Leading December/January (2007): 18-22. Print.

1 comment:

  1. So glad you recognize there is a social aspect in designing games.

    ReplyDelete